Pictures are made up of many things, editing requires knowledge of all 3: 1) Contrasts adjustments (the highlights and the shadows) 2) Neutral tones balance (color cast on grey) 3) Increasing or decreasing the saturation The work flow of the photographic post production can be performed with many adjustment tools as: Brightness/contrast - Color Balance - Hue/Saturation, or Levels - Hue/Saturation, or Auto-Adjustments - Sponge. This tutorial is very brief and introduces a new method to decrease color cast on neutral tones. The picture has a really intense orange color cast. I took this picture of Christopher Columbus' statue along the "lower pavement" in Funchal (Madeira Island). No need to be a colorimetric expert to understand that, the light effect due to the night orange lights is to much. The goal is to decrease color cast, of course, without changing the "meaning" of the picture.First of all we duplicate the background layer. Then we apply Filter>Blur>Average, that will transform the picture's layer into a colored "stain" by the average pixels' color. Then we have to invert (ctrl+i) the obtained color in order to see the opposite color.Now we change blending mode to Color (read also Blending modes tutorial) and decrease master opacity until we obtain our goal. And that's all!
Photo manipulations are really fun ways to change photos around and make them different in exciting ways. Textures are a huge part of photo manipulations. They can completely change a picture. You can download textures from many different texture websites. Textures are very helpful when making a dark piece. I will demonstrate how to use these effectively. First get a picture of someones face. Now I want you to apply a texture of a bumpy/jagged rock or rocks. Set it on hard light or vivid light (whichever looks best for you). Add some color changes and a bit more. Now with some color changes and more contrast and more black, it could turn out to be a really nice photo manipulation.
From the murky depths of the deepest forests to the frosty desolation of the Siberian wilderness, camouflage is invaluable for breaking up the human silhouette, allowing stealthy approaches towards your prey. It is, however, also deceptively simple to make in Photoshop using only a couple of filters and a basic sense of style. Create a blank document of any size with a single active layer (this can be filled with anything you desire). Using the colour swatches, select #D0C577 as the foreground colour, and #BAAD4A as the background colour. Then choose Edit > Fill from the main menu and fill the background layer with the new BG colour. Now create that camouflage by selecting Filter > Artistic > Sponge, and running it with the following settings: Brush Size - 8; Definition - 25; Smoothness - 15; Repeat the filter a second time with exactly the same settings to bring out highlights. To smooth out the result, go to Filter > Noise > Median and enter a value of 3. And that's it! See, I said it was easy! Of course, at this point you can brighten things up a little with the Image > Adjust > Brightness / Contrast tools, and/or add a little cloth texture with Filter > Texture > Texturizer, but I'll leave that up to you... Of course, these colours wont work for every environment, so feel free to play around a little. Take a look below to see a few quick colour variations. Have fun experimenting.
Layers are an integral element of Photoshop. They allow you to edit images more easily, and use transparency to its full effect. By default the background layer (Locked and labelled "Background") is white, and any subsequently created layers are transparent by default. Layer Opacity: The opacity of the current layer, 0-100%. Blending Mode: The manner in which this layer interacts with layers below it. See below. Active/Linked Layers: A small paint brush icon appears in this space to indicate the active layer, and chain icons signify other layers that are linked with the active layer. Layer visibility: An eye in this area signifies that the layer is visible, and an empty box means it is hidden from view and exempt from formatting. Layers: Two example layers showing an example background layer and new (transparent) layer (Layer 1). New Fill/Adjustment Layer: Creates a layer that can add a gradient to or adjust the hue, etc. of the layer below. New Layer: Creates a new layer [ctrl/cmd + shift + N]. Delete Layer: Deletes the currently selected layer. New Layer Set: Creates a folder for layers to be put into for easy organisation of layers. New Layer Mask: Creates a sub-layer with which you can use all normal tools. Adding black to a layer mask, for example, means that that part of the layer is invisible. Layer Effects (Styles): Applies various effects to the current layer - can also be reached via.
A way to make a whole pallette from the three colors is not extremely difficult. Open a new canvas, does not really matter the size, but keep it no smaller than 468x60. Click on the gradiant tool on the left tool bar. Go into the Gradient Editor, by clicking on the colored gradient on the top toolbar. Place the darkest of the three colors on one side, the lightest on the other, and the midtone in the middle. Keep the opacity at 100%. Press Ok, then click-drag a horizontal line across the canvas. You can use the eyedrop tool to take the color from this canvas and color the skin of your project. Now that we have a pallete of color, we have to understand the effects of lighting on skin. It's a very simple concept, but understanding it is necessart to shading skin. As any matter, the brighter the light, the lighter the highlight and the darker the shadow. The dimmer the light, the difference between the light and the shadow decreases. The shadow cast by it is also affected by the light and darkness. The color of light affects it in the same way. If the light is green, it will have a green tint to the skin. If it is a small light, such as a lamp, a smaller portion of the skin will be that color, instead of affecting the whole skin. As stated before, most matter is affected the same way as this.
By: David Peters